![]() If you'd like, I can create a simple Stripper:Source config to switch off the Scout model's bone followers. You should only ever have seventeen bone followers, which is a small number of edicts and usually nothing to worry about, though they are useless. As far as I can tell, there are no other models which have bone followers and this Scout model is present all the time and doesn't get respawned from a template. ![]() Safety First only has seventeen phys_bone_followers belonging to a Scout model in the basement. If that is the case then you know what to do to fix it. I think your plugin is also deleting the phys_thrusters which are used to move the physbox crates. I imagine you are killing bone followers to reduce edict consumption as you are a 32 player server and have plugins which grant cosmetics. ![]() ![]() I think it could be caused by your anti-crash plugin being too aggressive when removing entities. I think I know why your crates are standing still. ![]()
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